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Devlog
WizardChess 1.0 is here!
December 14, 2024
by
Two PM
3
Welcome to WizardChess 1.0.0! After 3 years, we actually did it. Thanks to all of you for your support and feedback. We hope you enjoy the game! Please report any bugs or issues to our Discord server...
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WizardChess 1.0 is releasing December 13th 2024!
November 28, 2024
by
Two PM
1
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WizardChess v0.5.7
January 17, 2023
by
Two PM
Welcome to WizardChess 0.5.7! We've totally reworked progression and difficulty, but it's better now! Every contestant (including The Bard) has a rank and will gain experience the more time you win. T...
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WizardChess v0.5.5
December 09, 2022
by
Two PM
1
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Build 134 is live!
September 22, 2022
by
Two PM
1
This patch is about refinement. We've added new units and content but we've focused on refining the game into a replayable, challenging, varied loop. Oh, and we also changed the name - watch the devlo...
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Build 133 is live!
July 17, 2022
by
Two PM
1
This patch is a bit of a variety pack, we've expanded the Fae Forest biome with some zany new enemies and the ability to get a "Werehorse" unit. You can also reroll your starting party for much, MUCH...
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Build 132 is live!
June 18, 2022
by
Two PM
1
You can officially make it through an entire run of SoTF! With the caveat that the final boss is still a placeholder... For now. This build has a LOT of changes and represents a solid step forward tow...
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Build 131 is live!
May 15, 2022
by
Two PM
1
NEW Added Cleric Unit NEW Added Hunter Unit NEW Added Stat Upgrade items NEW Added upgrade shops NEW Added upgrade shops You can now randomly encounter shops selling stat upgrade and traits, as well a...
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Build 130 is live!
April 05, 2022
by
Two PM
1
This is a pretty chunky update that reworks how bossfights work in general to be much more interesting. Check out the devlog video for more details & a demonstration of the changes! CHANGED Add SKL to...
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Build 129 is live!
March 12, 2022
by
Two PM
1
This patch changes a lot but the major focus was redesigning LCK completely and introducing a sense of progression over the course of a run. The game feels very different now, facing Skelems with 12 D...
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Build 128 is live!
February 07, 2022
by
Two PM
3
Thanks for all your patience, I know we haven't shipped a build in a while but if you've been following the update videos you'll know there's good reason! This build has a bunch of changes in it and I...
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January Update
February 06, 2022
by
Two PM
Hey everyone, to tide you over until the next build is out (very soon!) we've just released a roundup of all the work done in January: Stay tuned!...
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Build 127 is live!
December 12, 2021
by
Two PM
CHANGED Updated shop art Units are now locked inside prison cells The shopkeeper (a.k.a. jailer) has appeared CHANGED Update mountain biome base maps Design changed for improved visual clarity while p...
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Build 126 is live!
November 21, 2021
by
Two PM
1
Hey everyone, this is another smallish patch while we continue work on the new biome. We've reworked the rewards and punishment UI and expanded the possible options, hopefully this will make runs a li...
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Build 125 is live!
November 04, 2021
by
Two PM
FIXED Sometimes enemies were spawned in the wrong biome FIXED All traits are now available as rewards or punishments FIXED Correct use of colour to indicate trait valence (i.e. positive / negative) in...
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Build 124 is live!
October 17, 2021
by
Two PM
1
NEW Added two swamp biome maps NEW Introduced 8 new unit traits Xenophobe: gain +1 ATK for each friendly unit of the same class deployed Guarded: gain +1 DEF for each friendly unit of the same class d...
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Build 123 is live!
October 11, 2021
by
Two PM
FIX - help UI prompt was in the wrong location CHANGE - map data parser / generator can mix and match map components even if they are of differing dimensions This expands the scope of the generator an...
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Build 122 is live!
October 06, 2021
by
Two PM
View patch notes...
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Build 121 is live!
October 03, 2021
by
Two PM
NEW add in-game help menu (accessible with `F1`) Thanks to Bertez (on our Discord) for their feedback on the event log! CHANGE increased the number of items visible in the event log CHANGE Increased t...
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🎉 Opening the floodgates
October 01, 2021
by
Two PM
#announcement
🎉 we did it! The Song of The Fae (SoTF) is officially in Early Access . Phew. (up to this point the only way to play the game was to back us on Patreon, thanks to all of you who choose to support u...
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build 0.0.119 is live
September 20, 2021
by
Two PM
Buy the game or support us on Patreon to play this build: https://www.patreon.com/twopm Changes: Remove bard autoselect feature (it was annoying) Fix options menu on title screen Add credits menu Fix...
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build 0.0.118 is live
September 15, 2021
by
Two PM
1
Buy the game or support us on Patreon to play this build: https://www.patreon.com/twopm Changes: Add Abandon Run button Improve snake boss AI Fix soft-lock bug after defeating boss Add new arena for s...
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build 0.0.117 is live
September 08, 2021
by
Two PM
Buy the game or support us on Patreon to play this build: https://www.patreon.com/twopm Changes: Upgrade to Unity 2020.3.17f2 (LTS version) Added run summary stats on defeat/victory Introduce new base...
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September Update
September 02, 2021
by
Two PM
We just published our September update newsletter, check it out and subscribe for future updates! September Update - The Song of The Fae Read on Substack...
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build 0.0.116 is live
August 18, 2021
by
Two PM
Support us on Patreon to play this build: https://www.patreon.com/twopm Changes: Implement sending units off to get reinforcements Upgrade to Unity 2020.3.15f1 (LTS version) Adds support for Apple Sil...
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July Update
August 03, 2021
by
Two PM
#newsletter
We just published our July update newsletter, check it out and subscribe for future updates! July Update - The Song of The Fae Read on Substack...
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build 0.0.115 is live
July 26, 2021
by
Two PM
1
Support us on Patreon to play this build: https://www.patreon.com/twopm Changes: Fix units getting stuck between grid cells Autoselect the bard when there are no other selectable units Only play the M...
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build 0.0.114 is live
July 21, 2021
by
Two PM
Fixes: snake boss can actually die tutorial end popup wording updated removed mention of "undo" from tutorial as it is off by default Support the game on Patreon to play this build...
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And We're Live!
July 21, 2021
by
Two PM
In our last newsletter update I mentioned the Patreon and our plans for Early Access on The Song of The Fae. Well, our plans have come to fruition. I'll cut to the chase, as of right now anyone who su...
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Time is running out...
February 04, 2021
by
Two PM
Hello friends, hope the year is off to a good start for you. It took us a few weeks but we’re picking the momentum back up on The Song of The Fae (SoTF) and we’ve got a special announcement… SoT...
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Iteration & Motivation
December 09, 2020
by
Two PM
A wild video appears! This time I'm talking about the iterative design process and the emotional rollercoaster that is making games...
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I'm an influencer now
November 28, 2020
by
Two PM
#tactics, #roguelite, #video
I may have been slightly neglecting this devlog... But that's for good reason! We're started recording devlog videos explaining aspects of the game and the process we're going through to develop it. W...
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The WizardChess Update - available now!
October 30, 2020
by
Two PM
It's been a while since our first demo (back in April!) and somehow between the pandemic and our day-jobs Ricky and I have managed to make a lot of progress. SoTF is already a complex game (by virtue...
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devlog 3: puzzles & pictures
September 02, 2020
by
Two PM
1
We're back. Ricky and I have both been starved for free time lately, so we did what anyone else would do... Take on an intern! To be honest Cypress has been more of a creative collaborator than an int...
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devlog 2: putting it together
August 09, 2020
by
Two PM
I like to think of the process of making a game in terms of nested game loops. We started development with the base loop: turn by turn tactics gameplay, then added a series of encounters together with...
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devlog 1: taking our sweet time
July 22, 2020
by
Two PM
At some point this year I quietly changed the TwoPM tagline to Thoughtful videogames, built patiently. I can't be sure how long we'll stick with this but it's a nice way to sum up our thinking as of l...
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devlog 0: the story so far
June 24, 2020
by
Two PM
Testing, testing. I'm testing out the devlog feature. We recently changed our minds about the macro-game of SoTF. We weren't happy with how it was coming together and decided to go back to basics. Aft...
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