Build 133 is live!
This patch is a bit of a variety pack, we've expanded the Fae Forest biome with some zany new enemies and the ability to get a "Werehorse" unit. You can also reroll your starting party for much, MUCH more varied gameplay (we can't promise it'll be balanced).
NEW Re-roll your starting party when starting a run
↳ This massively expands the play space of the current game, we've wanted it for ages.NEW Inspect units via their cards (right click)NEW Kill indicator UI
↳ Visually shows you how close you came to defeating a foeNEW Staggered attacks
↳ Attacks occur one after the other during combat.
↳ This took some getting used to but we're convinced it's better.NEW Bulk reward UI
↳ We've streamlined the experience of allocating rewards.NEW You can re-roll (and re-stock) shops by sacrificing units
↳ Drop them in the pit to re-roll a regular shopNEW Added Traiters as an enemy in the Fae ForestNEW Added Firis, Burnea and Retinferno as an enemy in the Fae ForestNEW Added mysterious Henge Rooms (they do SOMETHING now)
CHANGE The Lancer now uses SKL vs SKL to determine if they defeat a foe
↳ If a lancer has >= the SKL of an enemy the will succeed.CHANGE New UI to indicate which player has controlCHANGE You can deselect a unit after picking it for placement
↳ Click the unit's card againCHANGE Add checkerboard floor
↳ This also includes a new texture to indicate obstacle tilesCHANGE Update and add many more unit names
↳ If you're in our discord, you might spot your username ;)CHANGE Punishments are now randomly assigned
↳ Having to pick just didn't feel good as a player.CHANGE Reduced volume of "select" sound effect
CHANGE Rename "Centaur" to "Werehorse"
↳ It's actually obtainable in-game now, if you can work out how.
FIXED Boss doors no longer open after 10 turns
Known Issues
ISSUE The tutorial needs a complete reworkISSUE Maximum of 4 "Go!" buttons on screen, even for >4 doorsISSUE On some resolutions the army lineup is incorrectly positioned when receiving a reward etc.
Thanks for reading to the end <3
Ben & Ricky (TwoPM Studios)
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WizardChess
A deckbuilding roguelike where Chess meets Magic: The Gathering
| Status | In development |
| Author | Two PM |
| Genre | Strategy |
| Tags | Deck Building, Dungeon Crawler, Roguelite, Strategy RPG, Tactical RPG, tactics, Turn-based, Turn-Based Combat, Turn-based Strategy |
| Languages | English |
More posts
- WizardChess 1.0 is here!Dec 14, 2024
- WizardChess 1.0 is releasing December 13th 2024!Nov 28, 2024
- WizardChess v0.5.7Jan 17, 2023
- WizardChess v0.5.5Dec 09, 2022
- Build 134 is live!Sep 22, 2022
- Build 132 is live!Jun 18, 2022
- Build 131 is live!May 15, 2022
- Build 130 is live!Apr 05, 2022
- Build 129 is live!Mar 12, 2022

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