Build 133 is live!
This patch is a bit of a variety pack, we've expanded the Fae Forest biome with some zany new enemies and the ability to get a "Werehorse" unit. You can also reroll your starting party for much, MUCH more varied gameplay (we can't promise it'll be balanced).
NEW
Re-roll your starting party when starting a run
↳ This massively expands the play space of the current game, we've wanted it for ages.NEW
Inspect units via their cards (right click)NEW
Kill indicator UI
↳ Visually shows you how close you came to defeating a foeNEW
Staggered attacks
↳ Attacks occur one after the other during combat.
↳ This took some getting used to but we're convinced it's better.NEW
Bulk reward UI
↳ We've streamlined the experience of allocating rewards.NEW
You can re-roll (and re-stock) shops by sacrificing units
↳ Drop them in the pit to re-roll a regular shopNEW
Added Traiters as an enemy in the Fae ForestNEW
Added Firis, Burnea and Retinferno as an enemy in the Fae ForestNEW
Added mysterious Henge Rooms (they do SOMETHING now)
CHANGE
The Lancer now uses SKL vs SKL to determine if they defeat a foe
↳ If a lancer has >= the SKL of an enemy the will succeed.CHANGE
New UI to indicate which player has controlCHANGE
You can deselect a unit after picking it for placement
↳ Click the unit's card againCHANGE
Add checkerboard floor
↳ This also includes a new texture to indicate obstacle tilesCHANGE
Update and add many more unit names
↳ If you're in our discord, you might spot your username ;)CHANGE
Punishments are now randomly assigned
↳ Having to pick just didn't feel good as a player.CHANGE
Reduced volume of "select" sound effect
CHANGE
Rename "Centaur" to "Werehorse"
↳ It's actually obtainable in-game now, if you can work out how.
FIXED
Boss doors no longer open after 10 turns
Known Issues
ISSUE
The tutorial needs a complete reworkISSUE
Maximum of 4 "Go!" buttons on screen, even for >4 doorsISSUE
On some resolutions the army lineup is incorrectly positioned when receiving a reward etc.
Thanks for reading to the end <3
Ben & Ricky (TwoPM Studios)
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WizardChess
A deckbuilding roguelike where Chess meets Magic: The Gathering
Status | In development |
Author | Two PM |
Genre | Strategy |
Tags | Deck Building, Dungeon Crawler, Roguelite, Strategy RPG, Tactical RPG, tactics, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- WizardChess 1.0 is here!2 days ago
- WizardChess 1.0 is releasing December 13th 2024!17 days ago
- WizardChess v0.5.7Jan 17, 2023
- WizardChess v0.5.5Dec 09, 2022
- Build 134 is live!Sep 22, 2022
- Build 132 is live!Jun 18, 2022
- Build 131 is live!May 15, 2022
- Build 130 is live!Apr 05, 2022
- Build 129 is live!Mar 12, 2022
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