Build 125 is live!
- FIXED Sometimes enemies were spawned in the wrong biome
- FIXED All traits are now available as rewards or punishments
- FIXED Correct use of colour to indicate trait valence (i.e. positive / negative) in tooltips
- CHANGED Redesigned fast-exit room buttons
- NEW Music / volume control panel
- NEW Army lineup is visible on the shop (for decision making)
- NEW Units with negative ATK and DEF will die from "weakness"
- This prevents lonely units running away forever
We're working on the first major content update to add a brand new biome: The Desert. No firm release date yet but I expect to make good progress this month. We'll continue to roll out bug fixes, balance tweaks and small content additions throughout the month :)
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