Build 125 is live!
WizardChess » Devlog
- FIXED Sometimes enemies were spawned in the wrong biome
- FIXED All traits are now available as rewards or punishments
- FIXED Correct use of colour to indicate trait valence (i.e. positive / negative) in tooltips
- CHANGED Redesigned fast-exit room buttons
- NEW Music / volume control panel
- NEW Army lineup is visible on the shop (for decision making)
- NEW Units with negative ATK and DEF will die from "weakness"
- This prevents lonely units running away forever
We're working on the first major content update to add a brand new biome: The Desert. No firm release date yet but I expect to make good progress this month. We'll continue to roll out bug fixes, balance tweaks and small content additions throughout the month :)
Files
Current Dev Build (macOS) 181 MB
Version 19 Nov 04, 2021
Current Dev Build (win) 157 MB
Version 17 Nov 04, 2021
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WizardChess
A deckbuilding roguelike where Chess meets Magic: The Gathering
Status | In development |
Author | Two PM |
Genre | Strategy |
Tags | Deck Building, Dungeon Crawler, Roguelite, Strategy RPG, Tactical RPG, tactics, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- WizardChess v0.5.7Jan 17, 2023
- WizardChess v0.5.5Dec 09, 2022
- Build 134 is live!Sep 22, 2022
- Build 133 is live!Jul 17, 2022
- Build 132 is live!Jun 18, 2022
- Build 131 is live!May 15, 2022
- Build 130 is live!Apr 05, 2022
- Build 129 is live!Mar 12, 2022
- Build 128 is live!Feb 07, 2022
- January UpdateFeb 06, 2022
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