Build 126 is live!
WizardChess » Devlog
Hey everyone, this is another smallish patch while we continue work on the new biome. We've reworked the rewards and punishment UI and expanded the possible options, hopefully this will make runs a little more varied in the early game.
Stay tuned, hope you're having a lovely November.
- CHANGED upgrade to Unity 2021.2.2f1
- NEW instructional banners in maze and shop rooms
- NEW reworked reward and punishment system
- removed the clock from the storyline view
- tooltips now indicate when a reward will become a punishment (and vice versa)
- introduced new rewards and punishments to permanently alter a unit's stats
- CHANGED reworked units traits to cap buffs at +4 ATK and +4 DEF
- crazy buffs are fun but the enemies are way too powerful in the final encounter with unlimited buffing, it's for your own good
Files
Current Dev Build (macOS) 181 MB
Version 21 Nov 21, 2021
Current Dev Build (win) 157 MB
Version 18 Nov 21, 2021
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WizardChess
A deckbuilding roguelike where Chess meets Magic: The Gathering
Status | In development |
Author | Two PM |
Genre | Strategy |
Tags | Deck Building, Dungeon Crawler, Roguelite, Strategy RPG, Tactical RPG, tactics, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- WizardChess v0.5.7Jan 17, 2023
- WizardChess v0.5.5Dec 09, 2022
- Build 134 is live!Sep 22, 2022
- Build 133 is live!Jul 17, 2022
- Build 132 is live!Jun 18, 2022
- Build 131 is live!May 15, 2022
- Build 130 is live!Apr 05, 2022
- Build 129 is live!Mar 12, 2022
- Build 128 is live!Feb 07, 2022
- January UpdateFeb 06, 2022
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