โ๐ Opening the floodgates
๐ we did it! The Song of The Fae (SoTF) is officially in Early Access. Phew.
(up to this point the only way to play the game was to back us on Patreon, thanks to all of you who choose to support us and our work)
What does this mean? Well, it means we need your support & feedback. After almost 3 years of work during nights, weekends and spare moments we have a build of SoTF that captures our vision of the game. But is it complete? Hell no.
SoTF is a highly replayable, procedurally generated game. Currently it has three biomes, two bosses an assortment of enemies and challenges to overcome. All in all a winning run will take 20-30 minutes (though I suspect it'll take you a few attempts ๐). We intend for this to increase in length and breadth but it will remain a one-sitting kind of game.
Once we've dealt with the launch-day bug reports we will start working on the first content update. This will likely feature an additional biome and boss along with increased unit & map variety.
As we grow SoTF we need players (like you!) to help us find the fun and refine the overall design of the game. We've still got a long path ahead of us and we appreciate every one of you who comes on this journey with us.
The game is launching at $10 USD with a 10% launch discount. We plan to increase the base price as the game approaches a 1.0 release, this means that SoTF is currently the cheapest it will be for the foreseeable future. So, yeah, buy it? Please? All itch.io purchases also come with a Steam key.
As with any game launch we expect some of you will run into bugs, you can report issues to us via the Steam community and our Discord.
Please be patient with us, we have very limited time to work on the game but rest assured we will read all posts and prioritise fixing bugs ASAP even if we can't respond to everyone.
Aside from bugs, we'd also love to see any cool moments you have in-game so please share them with us via the Steam community, Discord or Twitter.
For those of you who (for whatever reason) feel compelled to support us beyond buying + playing the game, we also have a Patreon.
If you're already a Patreon supporter you will have access to the game on itch.io automatically and you can redeem a Steam key from itch if that's your platform of preference.
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WizardChess
A deckbuilding roguelike where Chess meets Magic: The Gathering
Status | In development |
Author | Two PM |
Genre | Strategy |
Tags | Deck Building, Dungeon Crawler, Roguelite, Strategy RPG, Tactical RPG, tactics, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- WizardChess 1.0 is here!1 day ago
- WizardChess 1.0 is releasing December 13th 2024!16 days ago
- WizardChess v0.5.7Jan 17, 2023
- WizardChess v0.5.5Dec 09, 2022
- Build 134 is live!Sep 22, 2022
- Build 133 is live!Jul 17, 2022
- Build 132 is live!Jun 18, 2022
- Build 131 is live!May 15, 2022
- Build 130 is live!Apr 05, 2022
- Build 129 is live!Mar 12, 2022
Comments
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Congrats! I can't wait to check out what's changed since the last build I tried.